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<title>Production I.G</title>
<link>http://www.productionig.com/</link>
<description>The newest information of an animation work company "Production I.G"</description>
<dc:language>en</dc:language>
<dc:rights>Copyright (c) 1996-2005 Production I.G All rights reserved.</dc:rights>
<dc:date>2008-06-27T18:00:08+09:00</dc:date>

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<item rdf:about="http://www.productionig.com/contents/news/2008/06/production_ig_p.html">
<title>Production I.G Panel at Anime Expo 2008</title>
<link>http://www.productionig.com/contents/news/2008/06/production_ig_p.html</link>
<description><![CDATA[<p>June 27, 2008</p>

<p>Production I.G will be hosting a panel at Anime Expo 2008, this year at the Los Angeles Convention Center (July 2 - July 5, 2008).<br />
Come see sneak previews of <em>The Sky Crawlers</em>, <em>Library War</em>, <em>Real Drive</em>, <em>Phone Braver 7</em> and much much more!</p>

<p><strong>Event:</strong> Anime Expo 2008<br />
<strong>Panel:</strong> Production I.G Panel<br />
<strong>Panelist:</strong> Maki Terashima-Furuta<br />
<strong>Place:</strong> Los Angeles Convention Center, Live Programming 1 (West Hall B)<br />
<strong>Date:</strong> July 5, 2007 (Sat)<br />
<strong>Time:</strong> 1:00 pm - 2:00 pm</p>

<p>For more information:<br />
<a href="http://www.anime-expo.org/download/AX2008_Schedule_Day3.pdf">http://www.anime-expo.org/download/AX2008_Schedule_Day3.pdf</a></p>

<p>Anime Expo website:<br />
<a href="http://www.anime-expo.org">http://www.anime-expo.org</a></p>

<p><br />
&copy; MH/NI,BWDVYHDYCH<br />
</p>]]></description>
<dc:date>2008-06-27T18:00:08+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/57_/s08_/000685.html">
<title>Top Page</title>
<link>http://www.productionig.com/contents/works_sp/57_/s08_/000685.html</link>
<description><![CDATA[<h3>June 2008: Week 3</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/asience/f0806_03.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to <em>Asience: Hairy Tale</em>, Kao's creative challenge directed by Kazuto Nakazawa.<br clear="all" /></p>

<p>Check the details of Production I.G panel at Anime Expo 2008 <a href="http://www.productionig.com/contents/news/2008/06/production_ig_p.html">here</a>.<br />
Read the first part of our interview with <em>Asience: Hairy Tale</em> director Kazuto Nakazawa <a href="http://www.productionig.com/contents/works_sp/57_/s08_/000827.html">here</a>.<br />
Read our interview with <em>Phone Braver 7</em> director Takashi Miike <a href="http://www.productionig.com/contents/works_sp/66_/s08_/000831.html">here</a>.<br />
We added the synopsis of the TV series <i>Real Drive</i> episode 4 <a href="http://www.productionig.com/contents/works_sp/62_/s02_/000836.html">here</a>. <br />
We added the synopsis of the TV series <i>Blood +</i> episode 24 <a href="http://www.productionig.com/contents/works_sp/20_/s02_/000835.html">here</a>. </p>

<h3>November 2007: Week 3</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/asience/f0711_03.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to <em>Asience: Hairy Tale</em>, Kao's creative challenge directed by Kazuto Nakazawa.<br clear="all" /></p>

<p>Kazuto Nakazawa's <em>Asience: Hairy Tale </em>is Gold Winner at the 22nd London International Advertising Awards. Check the details <a href="http://www.productionig.com/contents/works_sp/57_/s09_/000761.html">here</a>.<br />
Read our exclusive interview with <em>Asience</em> inbetween checker Junko Nishimura <a href="http://www.productionig.com/contents/works_sp/57_/s08_/000762.html">here</a>.<br />
Mamoru Oshii's <em>Tachigui: The Amazing Lives of the Fast Food Grifters </em>is going to have its Taiwanese premiere at the 44th Taipei Golden Horse Film Festival. Read the details <a href="http://www.productionig.com/contents/works_sp/35_/s09_/index.html">here</a>.<br />
And Oshii's thought-provoking mockumentary is also back to Australia (after premiering in Brisbane this summer), screening in Sydney at the 11th Japanese Film Festival. Read the details <a href="http://www.productionig.com/contents/works_sp/35_/s09_/000755.html">here</a>.<br />
Read about <em>The Sky Crawlers</em>, the new animation film by Mamoru Oshii <a href="http://www.productionig.com/contents/news/2007/06/the_sky_crawler.html">here</a>. <br />
We added the synopsis of the TV series <i>Guardian of the Spirit</i> episode 6 <a href="http://www.productionig.com/contents/works_sp/53_/s02_/000763.html">here</a>. <br />
We added character file 6 to our <i>Tokyo Marble Chocolate</i> page <a href="http://www.productionig.com/contents/works_sp/59_/s04_/000764.html">here</a>. </p>

<h3>September 2007: Week 4</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/asience/f0709_04.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to the Princess' Father as seen in <em>Asience: Hairy Tale</em>, the short film directed by Kazuto Nakazawa for Kao Corporation.<br clear="all" /></p>

<p>Read our exclusive interview with <em>Asience</em> art director Shuichi Hirata <a href="http://www.productionig.com/contents/works_sp/57_/s08_/index.html">here</a>.<br />
Kenji Kamiyama's <em>Ghost in the Shell: Stand Alone Complex - Solid State Society </em>won the Packaged Work Award at the 12th Animation Kobe. Read the details <a href="http://www.productionig.com/contents/works_sp/47_/s09_/000737.html">here</a>. <br />
<em>Tokyo Marble Chocolate </em>and <em>Ghost Hound </em>will screen at the 20th Tokyo International Film Festival. Read the details <a href="http://www.productionig.com/contents/news/2007/09/tokyo_marble_ch.html">here</a>.<br />
Read about <em>The Sky Crawlers</em>, the new animation film by Mamoru Oshii <a href="http://www.productionig.com/contents/news/2007/06/the_sky_crawler.html">here</a>.<br />
We added the synopsis of the TV series <i>Guardian of the Sacred Spirit</i> episode 2 <a href="http://www.productionig.com/contents/works_sp/53_/s02_/000734.html">here</a>. </p>

<h3>August 2007: Week 1</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/asience/f0708_01.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to the Princess as seen in <em>Asience: Hairy Tale</em>, the short film directed by Kazuto Nakazawa for Kao Corporation.<br clear="all" /></p>

<p><em>Asience</em> has been selected in competition at the prestigious Ottawa 2007 International Animation Festival. Read the details <a href="http://www.productionig.com/contents/works_sp/57_/s09_/000704.html">here</a>.<br />
Read our exclusive interview with <em>Asience</em> color designer Idumi Hirose <a href="http://www.productionig.com/contents/works_sp/57_/s08_/000703.html">here</a>.<br />
<em>Tachigui: The Amazing Lives of the Fast Food Grifters</em> is having its Australian premiere at the 16th Brisbane International Film Festival. Read the details <a href="http://www.productionig.com/contents/works_sp/35_/s09_/000686.html">here</a>. <br />
Read about <em>The Sky Crawlers</em>, the new animation film by Mamoru Oshii <a href="http://www.productionig.com/contents/news/2007/06/the_sky_crawler.html">here</a>.<br />
We added the synopsis of the TV series <i>Blood+</i> episode 9 <a href="http://www.productionig.com/contents/works_sp/20_/s02_/000702.html">here</a>. <br />
We added character file 5 to our <i>Sisters of Wellber</i> page <a href="http://www.productionig.com/contents/works_sp/55_/s04_/000701.html">here</a>.   </p>

<h3>July 2007: Week 1</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/asience/f07_01.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to <em>Asience: Hairy Tale</em>, Kazuto Nakazawa's creative challenge for Kao Corporation.<br clear="all" /></p>

<p>Read our exclusive interview with <em>Asience</em> production manager Yoshihiko Suzuki <a href="http://www.productionig.com/contents/works_sp/57_/s08_/000683.html">here</a>.    <br />
Check the newly added <em>Asience</em> info page <a href="http://www.productionig.com/contents/works_sp/57_/s01_/000677.html">here</a>.<br />
Kenji Kamiyama's <em>Ghost in the Shell: Stand Alone Complex - Solid State Society </em>will receive its Canadian premiere at Fantasia 2007. Read the details <a href="http://www.productionig.com/contents/works_sp/47_/s09_/000684.html">here</a>.<br />
Read about <em>The Sky Crawlers</em>, the new animation film by Mamoru Oshii <a href="http://www.productionig.com/contents/news/01_/index.html">here</a>.<br />
We added the synopsis of the mobile manga <i>XX</i> episode 6 <a href="http://www.productionig.com/contents/works_sp/56_/s02_/000682.html">here</a>.<br />
We added character file 01 to our <i>Sisters of Wellber</i> page <a href="http://www.productionig.com/contents/works_sp/55_/s04_/000680.html">here</a>.<br />
We added the synopsis of TV series <i>Reideen</i> episode 10 <a href="http://www.productionig.com/contents/works_sp/51_/s02_/000681.html">here</a>.</p>]]></description>
<dc:date>2008-06-27T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/57_/s08_/000827.html">
<title>The Making of Asience 5 part I: Kazuto Nakazawa (Director)</title>
<link>http://www.productionig.com/contents/works_sp/57_/s08_/000827.html</link>
<description><![CDATA[<p>Kazuto Nakazawa did not just directed <em>Asience: Hairy Tale</em>. He was also responsible for character design, storyboards, animation directing and key art. The final result is a sixty-second concentrate of Nakazawa-esque themes and elements, and the film is receiving grat attention by international festivals throughout the globe. Nakazawa has been extensively involved with Production I.G's projects such as the animation segment in <em>Kill Bill: Vol.1</em>, the second opening sequence for the TV series <em>Blood+</em>, and the award-winning <em>Kirin Lemon Black</em> commercial. While focusing on <em>Asience</em>, we took this opportunity and asked Nakazawa the basics of creating anime by going over the works he directed in the past. This is the first of our exclusive 4-part interview with one of the most talented animators in the world scene.</p>

<p><br />
<hr /></p>

<p><br />
<table border="0"><tr><td valign="top"><img src="http://www.productionig.com/contents/works_sp/images/asience/as_nakazawa.jpg" width="200" height="225" alt="" style="border:1px solid #cccccc; " /></td><td valign="top"><strong>Kazuto Nakazawa -</strong> Born in Niigata Prefecture on March 4, 1968. Animator. After graduating the Toei Animation Gakuin, he joined studio Magic Bus, and is currently in force of studio Manglobe. His credits include <em>Kill Bill: Vol. </em>1 (2003, animation sequence director, 2003), TV series <em>Samurai Champloo </em>(2004, character design, chief animation director), Linkin Park's video clip <em>Breaking the Habit </em>(2004 MTV VMA Viewer's Choice Award), the commercial film <em>Kirin Lemon Black: Monster Blacks Fights Back </em>(Best Commercial Film at the 11th Holland Animated Film Festival) and the episode <em>Moondrive</em> in <em>Genius Party Beyond</em> (2008).</td></tr></table></p>

<p><br />
<hr /></p>

<p><br />
<strong>part I</strong></p>

<p><br />
<strong>Firstly, what made you decide to take up drawing as a profession?</strong><br />
Do you remember having someone in your elementary school or junior high class who was good at drawing? I was that kid who'd be always drawing for friends. They'd ask me to draw a tiger on a school bag, a shark on a shoe and so on.</p>

<p><strong>A shark on a shoe??</strong><br />
He was a rough kid. (lol) Anyways, when you are good at drawing, you are a hero until you are in the lower grades of elementary school. But as you advance to junior and senior high schools, you become the one who paints billboards for the school sport meets and that kind of stuff. (lol) To tell you the truth, I wasn't particulary interested in drawing. I was just fairly good at it.</p>

<p><strong>Were you interested in films then?</strong><br />
I wasn't really impressed with Japanese films since they overly reflected the directors' egos, but I loved Hollywood films and animations. Same with paintings. I loved manga and anime better than classic academic paintings, because they were more vulgar, rather laid-back, and fun.</p>

<p><strong>What was your favorite anime in those days?</strong><br />
I liked the first <em>Gundam</em>. I recall I went to theatres to watch the Gundam movie trilogy. I was crazy about Yoshikazu Yasuhiko drawings.</p>

<p><strong>Do you think watching those anime back then gave you the idea of becoming an animator?</strong><br />
No, I lived in a really rural, middle-of-nowhere place, so I couldn't even imagine who they were. I joined an animation company, but that was because I was one of those who couldn't think of anything else to pursue. When I found everybody at the studio were high-level people, I was awed. That was a sort of culture shock for me.</p>

<p>But unlike other people from my generation who watched anime on TV, I had not been mesmerized by Yoshinori Kanada's audacious style, so I ended up joining the industry without a real awareness of the influence he was having on so many would-be and professional animators. I realized this when I was a freshman in a studio and candidly asked Atsuko Ishida, &quot;Who's this Kanada guy everybody's talking about?&quot; I still remember her words when she scolded me. &quot;Whaaat? Are you insane?&quot; (lol)</p>

<p><strong>What was your reaction? Did you feel some kind of rivalry?</strong><br />
Never. I have never thought that way in my life.</p>

<p><strong>But now you have become a world-renowned director.</strong><br />
Oh, no. I am an &quot;animator,&quot; not a &quot;director.&quot; It is true that after <em>Kill Bill: Vol.1</em>, I am getting more assignments as a director, but I wasn't really interested in directing at first. I mean, a director in an animation production is a sort of mid-level manager, and I could not imagine anything more distant from a creative job. It's not exactly the kind of work that fits with my personality. As I'm getting older, I find myself in a position where circumstances are forcing me to do this type of job. Since I can draw, I am also able to &quot;direct,&quot; but I don't have the patience to organize a group of individuals together.</p>

<p><strong>What brought you to the <em>Asience</em> project?</strong><br />
Initially, it was Mitsumoto-san (**) from Production I.G who approached me. He said, &quot;Would you be interested? You can do whatever you like on the theme of hair.&quot; That was a total lie when I think of it now. (lol) When I met with a representative from the ad agency, they already had a framework for the project.</p>

<p><br />
<center><img src="http://www.productionig.com/contents/works_sp/images/asience/as_sp0501_01.jpg" width="490" height="310" alt="" /></center><center><em>Extracts from the original image board (left) and the corresponding frames from the final film (right).</em></center></p>

<p><br />
<strong>Doesn't that make things difficult to work on?</strong><br />
It does! And in their image board, you had this father character who was the only one sporting this archaic Jomon-like face with an odd straight forehead hairstyle. And they wanted to close the film with &quot;Hair is the heart of a woman&quot; written in blood. But that's that. With a little clue, I can usually do the rest. I mean I knew this film clip had to start with a castle in the background and end with &quot;Hair is the heart of a woman.&quot; So I simply disregarded the rest. They ordered me to make the final scene one of bloodshed, but I found that idea absolutely unaesthetic, so I changed it into a storm of falling red maple leaves, and at the same time I soften the blood spurting about with a spray effect. I also made the storyline flow through the four seasons to give it more of a Japanese feel. After all, this project had fewer binding conditions compared to other commercial films, so the production process was on the easy side. And they liked the final result.</p>

<p>(*) Yoshinori Kanada is considered one of the most revolutionary and influential animators from the 70s, breaking all figurative rules in the highly standardized TV anime production of that era. His hyperdynamicly deformed style and pyrotechnical explosions inspired innumerable would-be animators.  </p>

<p>(**) Ryuji Mitsumoto is I.G's chief producer. The <em>Patlabor</em> movies, <em>Ghost in the Shell </em>and <em>Innocence</em> are among his most famous works.</p>

<p><br />
(5/1 - to be continued)</p>

<p><br />
&copy; 1994-2007 KAO CORPORATION. All Rights Reserved.<br />
</p>]]></description>
<dc:date>2008-06-20T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/20_/s02_/000835.html">
<title>Episode 24: Airy Singing Voice</title>
<link>http://www.productionig.com/contents/works_sp/20_/s02_/000835.html</link>
<description><![CDATA[<p><img alt="BLOOD+ Episode 24" src="http://www.productionig.com/contents/works_sp/images/bloodtv/bs24c264_t11732.jpg" width="300" height="225" /><br clear="all"></p>

<p><em>Air date: March 25, 2006</em></p>

<p>Finally Saya confronts Diva. The memory of the tragic event that took place at Joel's birthday starts to come back to Saya. And as she screams, Kai dash to the top of the tower...</p>

<p><em>Script: Shigeru Morita<br />
Storyboard: Shingo Kaneko, Naomichi Yamato<br />
Director: Shigeru Ueda<br />
Animation Director: Yoshiya Yamamoto</em></p>]]></description>
<dc:date>2008-06-20T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/62_/s02_/000836.html">
<title>Episode 4: Atoll of Desire</title>
<link>http://www.productionig.com/contents/works_sp/62_/s02_/000836.html</link>
<description><![CDATA[<p><img alt="Real Drive Episode 4" src="http://www.productionig.com/contents/works_sp/images/real_drive/rd04_c006_t1_01.jpg" width="300" height="169" /><br clear="all"></p>

<p><em>Air date: April 29, 2008</em></p>

<p>The first client to visit the Masamichi Haru Investigation Office was Jenny En from the Advisory Commission. With Kushima's introduction, Jenny has come to ask Haru if he can rescue one of shareholder of the artificial island, who went through braindown. Jenny want Haru to investigate the cause of the braindown, and recover his consciousness. Although it is a difficult request, Haru agrees to take on the job. Minamo is chosen as his buddy and she begins to see what she can do.</p>

<p><em>Script: Junichi Fujisaku<br />
Storyboard: Koichi Hatsumi<br />
Director: Koichi Hatsumi<br />
Animation Director: Hideki Takahashi</em></p>]]></description>
<dc:date>2008-06-18T20:53:31+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/66_/s08_/000832.html">
<title>Top Page</title>
<link>http://www.productionig.com/contents/works_sp/66_/s08_/000832.html</link>
<description><![CDATA[<h3>June 2008: Week 2</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/PHONE_BRAVER/f0806_02.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to <em>Phone Braver 7</em>, the VFX live action TV series directed by Takashi Miike.<br clear="all" /></p>

<p>We added <em>Phone Braver 7</em> info page <a href="http://www.productionig.com/contents/works_sp/66_/s01_/000830.html">here</a>.<br />
Read our interview with <em>Phone Braver 7</em> director Takashi Miike <a href="http://www.productionig.com/contents/works_sp/66_/s08_/000831.html">here</a>.<br />
Read the first part of our exclusive interview with <em>Reideen</em> 3D staff <a href="http://www.productionig.com/contents/works_sp/51_/s08_/000826.html">here</a>.<br />
Check the screening date of <em>Asience: Hairy Tale </em> at Annecy 2008 <a href="http://www.productionig.com/contents/works_sp/57_/s09_/000795.html">here</a>.<br />
We added the synopsis of the TV series <i>Library War</i> episode 3 <a href="http://www.productionig.com/contents/works_sp/65_/s02_/000829.html">here</a>. <br />
We added the synopsis of the TV series <i>Blood +</i> episode 23 <a href="http://www.productionig.com/contents/works_sp/20_/s02_/000828.html">here</a>. </p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/66_/s01_/000830.html">
<title>OVERVIEW</title>
<link>http://www.productionig.com/contents/works_sp/66_/s01_/000830.html</link>
<description><![CDATA[<div class="ov_title">Phone Braver 7</div>

<p><br />
SoftBank Mobile Corp., WiZ Co., Ltd, Production I.G, Inc., OLM, Inc. and Asatsu-DK Inc have joined forces into Buddy Mobile LLP, to produce the VFX live action TV series <em><strong>Phone Braver 7</strong></em> (original Japanese title: <em>Keitai Sosakan 7</em>). The show premiered in Japan on April 2, 2008 at 7:00pm on TV Tokyo.</p>

<p>The original story has been developed by WiZ, the company behind the hit Tamagotchi, and Production I.G, the world-famous animation studio. I.G's team of scriptwriters, including Junichi Fujisaku (<em>Blood+</em>, <em>Real Drive</em>) and Yoshiki Sakurai (<em>Ghost in the Shell: Stand Alone Complex</em> series) will contribute the scripts. OLM is in charge of 3D effects. SoftBank Mobile Corporation of Japan is marketing a new mobile phone series that resembles the Phone Bravers from the drama.</p>

<p><em><strong>Phone Braver 7</strong></em> is Production I.G's first participation to a live action production, contributing the original work, scriptwriting and financing.</p>

<p><strong>Overview </strong> <br />
As the technology of communication tools constantly advanced, the mobile phones began to take up the role of navigating the everyday lives of people. Certainly the time will come when innovative mobile phones will instantly start to download and provide information that the user of the phone requires.</p>

<p>By then, the phone would support the owner daily as if it has its own mind. <em><strong>Phone</strong> <strong>Braver 7</strong></em> illustrates human society in the very near future - &quot; the future that is tomorrow&quot; - when we face the ever changing reality and the deep darkness that grows behind its shadow.</p>

<p>The main theme of this drama is how people and the network exist in the information society. The organization called Under Anchor challenges the cybercrimes that undermine the society. Keita, a senior high school student, gets involved in the conflict and learns life lessons along the way. His &quot;buddy&quot; mobile phone, Phone Braver 7, helps and guides Keita. The director of the series is Takashi Miike. World renowned directors including Mamoru Oshii and Shusuke Kaneko will join him to add to the excitement.</p>

<p><strong>Story </strong> <br />
Senior High School student Keita Amishima (Masayuki Kubota) has just moved to town. However, he can't quite socialize at school, and his attitude does not help. Even when somebody approaches him in a friendly way, Keita just bluntly reply, &quot;Whatever&quot; or &quot;Don't care.&quot; Distressed with this situation, Keita eventually decides to run away from home. But as he puts his plan into action, he gets involved into an incident with a machine gone out of control in a construction site. As Keita tries to run away from the crazy machine, a man appears. His name is Takimoto (Kanji Tsuda). And to Keita's greatest surprise, the man is accompanied by a mobile phone, that is <em>walking</em> on his side...</p>

<p><br />
official website (Japanese only)<br />
<a href="http://ani.tv/k-tai7/">http://ani.tv/k-tai7/</a></p>

<p><br />
&copy; WiZ&middot;Production I.G&middot;Buddy Mobile Project LLP/TV TOKYO</p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/66_/s03_/000833.html">
<title><![CDATA[STAFF &amp; CAST]]></title>
<link>http://www.productionig.com/contents/works_sp/66_/s03_/000833.html</link>
<description><![CDATA[<h3>STAFF</h3>

<p><strong>Original Story: </strong><br />
WiZ / Production I.G</p>

<p><strong>Series Director: </strong><br />
Takashi Miike</p>

<p><strong>Series Composition:</strong> <br />
Atsuhiro Tomioka</p>

<p><strong>Special Advisor: </strong><br />
Hideto Tomabechi, Ph.D.</p>

<p><strong>Scriptwriters:</strong><br />
Atsuhiro Tomioka, Junichi Fujisaku, Ryo Higaki, Yoshiki Sakurai</p>

<p><strong>Episode Directors (alphabetical order): </strong><br />
Shusuke Kaneko, Kazuya Konaka, Mamoru Oshii, Hiroyuki Tsuji, Norio Tsuruta, Takeshi Watanabe, Kunihiko Yuyama</p>

<p><strong>CGI Supervisor:</strong><br />
Masataka Nakajima</p>

<p><strong>Director of Photography:</strong><br />
Masakazu Oka</p>

<p><strong>Art Director:</strong><br />
Tomoyuki Maruo</p>

<p><strong>Music: </strong><br />
Yoshihiro Ike</p>

<p><strong>Production: </strong><br />
TV Tokyo / Production I.G / OLM</p>

<p><strong>Presented by:</strong> <br />
Buddy Mobile Project LLP</p>

<p><br />
<h3>CAST</h3></p>

<p><strong>Keita Amishima: </strong><br />
Masataka Kubota</p>

<p><strong>Sosuke Takimoto:</strong><br />
Kanji Tsuda</p>

<p><strong>Chigusa Mimasaka: </strong><br />
Yuko Ito</p>

<p><strong>Daiki Kirihara:</strong><br />
Satoshi Matsuda</p>

<p><strong>Toko Asano: </strong><br />
Yoko Mitsuya</p>

<p><strong>Mayuko Hasekura:</strong><br />
Nao Nagasawa</p>

<p><strong>Kentaro Amishima:</strong><br />
Hiromasa Taguchi</p>

<p><strong>Harumi Amishima:</strong><br />
Noriko Watanabe</p>

<p><strong>Kohei Mito:</strong><br />
Mickey Curtis</p>

<p><strong>Katsuhiko Shimura:</strong><br />
Hiroshi Katsuno</p>

<p><strong>Shugo Kaito:</strong><br />
Yosuke Katsuno</p>

<p><strong>Karen Ameshima:</strong><br />
Reiko Igarashi</p>

<p><strong>Yuri Mido:</strong><br />
Natsuki Okamoto</p>

<p><br />
</p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
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<item rdf:about="http://www.productionig.com/contents/works_sp/65_/s02_/000829.html">
<title>Situation 03: Battle of Odawara</title>
<link>http://www.productionig.com/contents/works_sp/65_/s02_/000829.html</link>
<description><![CDATA[<p><img alt="Library War Situation 03" src="http://www.productionig.com/contents/works_sp/images/library/3_ts03_c039_t1_2.jpg" width="300" height="169" /><br clear="all"></p>

<p><em>Air date: April 24, 2008</em></p>

<p>A confession by Tezuka unsettles Iku. The Archives Building that houses the history of censorship was closed. It was predicted that the helicopter airlift operation was going to be a bitter battle. Dojo singles Iku out from the operation. What are his intentions? The fierce battle against the Media Betterment Committee begins without the heartbroken Iku.</p>

<p><em>Script: Daishiro Tanimura<br />
Storyboard: Kazunobu Fusegi<br />
Directors: Kazunobu Fusegi<br />
Animation Director: Yasutaka Kubota</em></p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
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<item rdf:about="http://www.productionig.com/contents/works_sp/20_/s02_/000828.html">
<title>Episode 23: Two Chevaliers</title>
<link>http://www.productionig.com/contents/works_sp/20_/s02_/000828.html</link>
<description><![CDATA[<p><img alt="BLOOD+ Episode 23" src="http://www.productionig.com/contents/works_sp/images/bloodtv/bs23c081_t21624.jpg" width="300" height="225" /><br clear="all"></p>

<p><em>Air date: March 18, 2006</em></p>

<p>Saya and Hagi meet Solomon in the Zoo again. Hagi fiercely attacks him. Solomon skillfully handles Hagi. Solomon tells them that he is a chevalier and that chevaliers are trying to kill Saya. He also adds that his feelings are different from the wishes of his brothers. Around that time, David, Kai and Riku arrive at the Zoo...</p>

<p><em>Script: Shotaro Suga<br />
Storyboard: Ei Aoki<br />
Director: Ei Aoki<br />
Animation Director: Toyoaki Fukushima</em><br />
</p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
</item>
<item rdf:about="http://www.productionig.com/contents/works_sp/66_/s08_/000831.html">
<title>Interview with Takashi Miike</title>
<link>http://www.productionig.com/contents/works_sp/66_/s08_/000831.html</link>
<description><![CDATA[<table border="0"><tr><td valign="top"><img src="http://www.productionig.com/contents/works_sp/images/phone_braver/miike_pic.jpg" width="180" height="195" alt="" /></td><td valign="top"><strong>Profile: Takashi Miike -</strong> Born on August 24, 1960 in Osaka Prefecture. Miike apprenticed with Shohei Imamura, and debuted in 1991. Eccentric and incredibly prolific, Miike has challenged almost any film genre, and his works are hugely popular among movie fans around the globe. His most prominent movies include <em>Yatterman</em>, <em>Imprint</em>, <em>Audition</em> and <em>Sukiyaki Western Django</em></td></tr></table>

<p><br />
<hr /></p>

<p><br />
<strong>What are the key features and the structure of this drama series?</strong><br />
Freedom. Until now, heroes had predetermined characters and the story normally let the audience share the hero's anguish and fight along with the hero. But <em>Phone Braver 7</em> has a young main character. Because he is still a boy, his story is many sided: he would fall in love and get jealous or have family problems. So the audience can see him from many perspectives. And it's all right for him to change as the story progresses.</p>

<p><strong>How would you like to experiment with younger audiences through this drama?</strong><br />
When we were young, TV was the all-mighty. Now, it's different. Children are surrounded by an incredible number of things that attract their attention. TV programs must be really stimulating to attract them. I would like to collaborate with other directors and create an even free, unpredictable, nail-biting and heart-pounding drama, and enjoy that process with the directors. And then see if the children would give me their thumbs up.</p>

<p><br />
<center><img src="http://www.productionig.com/contents/works_sp/images/phone_braver/phone_sp_01.jpg" width="240" height="160" alt="" /></center><br clear="all" /></p>

<p><br />
<strong>What is your reaction to the program being aired at 7 pm on TV Tokyo?</strong><br />
Unpredictable. The key point for a movie or a TV program to succeed is the level of anticipation. And it's working well with this drama. The momentum of growing anticipation before the airing will be replaced by complete surprise once you actually see the episodes: we've prepared a story that would increase the audience's anticipation even more with an unexpected and unpredictable storyline.</p>

<p><strong>As a key feature of this series, there will be a contingent of gorgeous directors including you - the list would certainly please movie and anime fans -. What do you expect from this set up as a series director?</strong><br />
It is very important to keep to the original story and characters, but I am not satisfied with just that and finish the job. That's the minimum requirement for any director. I would like the directors to utilize the staff member's skills and the time they have to really focus on bringing out the distinctiveness. As for Mamoru Oshii, I am expecting more than just following the same story as other episodes. I'd like him to throw in ideas liberally and create something completely different and utterly Oshii-like.</p>

<p><br />
<center><img src="http://www.productionig.com/contents/works_sp/images/phone_braver/phone_sp_02.jpg" width="180" height="215" alt="" /></center><br clear="all" /></p>

<p><br />
<strong>Please offer a message to the audience.</strong><br />
This is a story you've never seen before - a meeting of two heroes: a boy named Keita, representing the human being, and Seven, representing the machines. About a half-hour into the first episode, they have to fight together. It's a universal drama of vulnerable and caring humans as they respond to an unexpected incident. The first episode is an introduction to the unknown world. If that will encourage people to get inside the story, they are sure to enjoy the diverse stories that unfold.</p>

<p><br />
&copy; WiZ&middot;Production I.G&middot;Buddy Mobile Project LLP/TV TOKYO</p>]]></description>
<dc:date>2008-06-13T18:00:00+09:00</dc:date>
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<item rdf:about="http://www.productionig.com/contents/works_sp/51_/s08_/000826.html">
<title>A Golden Light in the Dark: The Making of Reideen CG Animation (1)</title>
<link>http://www.productionig.com/contents/works_sp/51_/s08_/000826.html</link>
<description><![CDATA[<p>Mitsuru Hongo's <em>Reideen</em> inherited the DNA of <em>Reideen the Brave</em>, the animated classic that aired on Japanese TV between 1975 and 1976. But at the same time, it returned as an entirely new Reideen with refined mechanical designs and settings. Furthermore, the new series features high-quality 3D CG animation that was unthinkable for a TV production until now. Shigeki Hayashi and Keiji Ikeda were responsible for the modeling and VFX of Reideen and the Self Defence Police. In the first of this exclusive four-part interview, they reveal how they came to participate in the project and their impressions at the very early days of the production process.</p>

<p><br />
<hr /></p>

<table border="0"><tr><td valign="top"><img src="http://www.productionig.com/contents/works_sp/images/reideen/hayashi_pic.jpg" width="220" height="250" alt="" /></td><td valign="top"><strong>Profile: Shigeki Hayashi -</strong> Born on January 26th in Chiba Prefecture. 3D CGI director. Board member of SimImage Studio. While still at school, he was convinced that CG was going to be the indispensable technology for the future film industry, and he decided to become a CG creator. The first creative work was to make a film that was shown at Fujitsu's pavilion at the 1990 International Garden and Greenery Exposition held in Osaka. After working for Polygon Pictures, he landed a job as lighting artist for the 3D CG movie, <em>Final Fantasy</em> (2001), and continued to participate in several projects including <em>SD Gundam Force</em> (2004, TV series, animator), in the game <em>Monster Hunters </em>(2004, movie part, animatics director) and <em>Zoids: Genesis </em>(2005, TV series, 3D CGI director). On <em>Reideen</em> he comments, &quot;It was a venture to challenge the limits of 3D CG in a TV series.&quot;</td></tr></table>

<table border="0"><tr><td valign="top"><img src="http://www.productionig.com/contents/works_sp/images/reideen/ikeda_pic.jpg" width="220" height="230" alt="" /></td><td valign="top"><strong>Profile: Keiji Ikeda -</strong> Born on October 31, 1980 in Okayama Prefecture. 3D CG VFX designer. He decided to work in the CG visuals industry because he wished to share what he enjoyed the most as a child. In 2004, he debuted as a CG designer with a TV ad for <em>Pocket Monster Emerald</em> (Game Boy Advance software.) Since then he has worked on <em>Gundam Evolve</em> (full 3D CG OVA, 2001 to 2003) and the game <em>Monster Hunter 2</em> (2006). He is one of Japan's promising young CG creators. On <em>Reideen</em> he comments, &quot;Yeah, it definitely was a challenging project.&quot;</td></tr></table>

<hr />

<p><br />
<center><strong>Part 1</strong></center></p>

<p><em><strong>Reideen has everything we wanted to express with 3D CG.</strong></em></p>

<p><br />
<strong>First of all, can you tell us how you happened to join the Reideen team, Hayashi-san?</strong><br />
<strong>Hayashi:</strong> A sales representative from Maya introduced me to Producer Eiji Mizutani, who is the head of IGFX, Production IG's 3D CG studio. At the time, I was working as CGI technical director in <em>Zoids: Genesis</em>, so I think it was towards the end of March 2006 when I joined the <em>Reideen</em> team. The production had already advanced to some extent, so I took over from there.</p>

<p><strong><em>Zoids: Genesis </em>and <em>Reideen</em> both have CG animated mechs. Were there any techniques and know-how from <em>Zoids: Genesis </em>that you found helpful in Reideen?</strong><br />
<strong>Hayashi:</strong> From my previous experiences with TV animation, I learned that how we structure the workflow was very important. I made improvements to a workflow I created for <em>Zoids: Genesis</em> and used it for <em>Reideen</em>. In a 3D CG production, the created data goes through several people's hands. It's fundamental that you don't get things messed up in that process. You should also let the computer do as much as it can, so that you can concentrate on adding animation and creating visual effects. I aimed at making a work environment where the staff could concentrate on their job and could also see the entire production workflow at a glance.</p>

<p>As for the modeling, we created everything from the scratch. For the motion graphics, in <em>Zoids: Genesis</em> we were able to reuse movement data for different Zoid models just by changing the camera settings to get different shots, but for <em>Reideen</em>, the main concept for the movements was &quot;slow,&quot; so we couldn't reuse the data, except as for some walking sequences for the Jinrai.</p>

<p><br />
<center><img src="http://www.productionig.com/contents/works_sp/images/reideen/reideen_sp_01_01.jpg" width="240" height="160" alt="" /></center><center><em>It was so amazing that I was even worried: was I really allowed to load this project with my ideas since the very beginning? (Shigeki Hayashi)</em></center><br clear="all" /></p>

<p><br />
<strong>&quot;Slow&quot; movements are the trademark of this series, and were never used in a previous robot anime. What was your first impression when you heard Hongo-san's idea?</strong><br />
<strong>Hayashi:</strong> By coincidence, I wanted to make that kind of robot anime, too, so I was really hooked on that process. Director Hongo also requested that we should try to avoid cel-shading (*) and outlines. I had that idea too, although I knew it was very risky. It meant a challenge for me, but I was very positive about it. It was so amazing that I even start feeling worried: was I really allowed to load this project with my ideas since the very beginning? (lol) (1) </p>

<p><strong>Ikeda-san, at with stage did you joined this project?</strong><br />
<strong>Ikeda:</strong> I joined the team when they were creating modeling data using Reideen's character design drawings. My initial job was to add animation and visual effect data.</p>

<p><strong>What was the most challenging part in animation and visual effect rendering for <em>Reideen</em>?</strong><br />
<strong>Ikeda:</strong> Basically, the job was to put what Director Hongo and mechanical designers, Atsushi Takeuchi and Shinji Aramaki, wanted to draw onto the actual screen. In particular, Takeuchi-san drew the storyboards for all Reideen-related bank scenes (**), and Aramaki-san did the same for the Hayate and Jinrai bank scenes. So I had very detailed storyboards personally drawn by the two mechanical designers themselves. I simply hoped to recreate the settings indicated on the storyboards. The &quot;fade-in&quot; sequence where Junki boards Reideen, and also the bank scenes where Reideen transforms into God Bird or God Marine were especially challenging.</p>

<p><strong>Hayashi:</strong> As for those bank scenes, we discussed the details extensively with the director and two mechanical designers - Takeuchi-san and Aramaki-san - until we settled on the definite presentation styles. Throughout the production process, I think we were able to understand Takeuchi-san's philosophy and he understood what we could do. Once we completed these bank scenes, we could communicate with each other with more ease. The numerous discussions we had while we worked on the project, I think, was a very rare and luxurious process for a TV anime production.</p>

<p><strong>Ikeda:</strong> We brought the completed 3D data directly to the checking room and explained what we could do and what we wanted to do as we progressed in production. When we are tight on schedule, we tend to rely on and stick with what we can do and are good at, but it was different in this production. We would expose our ideas and propose new methods make it into reality. We could expand our horizon. When I look back, I could see that the whole process helped to improve my skills. I really enjoyed working on this project.</p>

<p><br />
<center><img src="http://www.productionig.com/contents/works_sp/images/reideen/reideen_sp_01_02.jpg" width="490" height="280" alt="" /></center><br clear="all" />  </p>

<p><br />
(*) Cel-shading is a method to make 3D graphics look like cel-animation. Cel-shading in the 3D CG software rendering allows adding outlining lines and shades intentionally as in cel-animation. This has become a commonly used method to match the texture of 3D graphics with traditional 2D cel-animation.</p>

<p>(**) &quot;Bank scenes&quot; is a Japlish technical term used in the Japanese animation industry to indicate basic sequences that once created are reused in different episodes throughout a TV series, such as the main robot transformation, or its weapons.</p>

<p>(1 - to be continued)</p>

<p>&copy; 2007 Tohokushinsha Film Corporation &middot; Production I.G</p>]]></description>
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<item rdf:about="http://www.productionig.com/contents/works_sp/20_/s02_/000825.html">
<title>Episode 22: The Zoo</title>
<link>http://www.productionig.com/contents/works_sp/20_/s02_/000825.html</link>
<description><![CDATA[<p><img alt="BLOOD+ Episode 22" src="http://www.productionig.com/contents/works_sp/images/bloodtv/bs22c122_t21562.jpg" width="300" height="225" /><br clear="all"></p>

<p><em>Air date: March 11, 2006</em></p>

<p>Saya and Hagi arrived at the ruins of &quot;The Zoo,&quot; were Saya's forgotten past is sleeping. The place is covered with overgrown grass and only a portion of the exterior walls is still standing. Soon, Saya's memories awake: her first encounter with Hagi, the incident on the Zoo owner's birthday, and the image of the whole building on fire...</p>

<p><em>Script: Reiko Yoshida<br />
Storyboard: Takashi Sano<br />
Director: Man Kawasaki<br />
Animation Director: Toshimichi Kobayashi</em></p>]]></description>
<dc:date>2008-06-06T18:00:00+09:00</dc:date>
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<item rdf:about="http://www.productionig.com/contents/works_sp/62_/s02_/000824.html">
<title>Episode 3: Re-dive</title>
<link>http://www.productionig.com/contents/works_sp/62_/s02_/000824.html</link>
<description><![CDATA[<p><img alt="Real Drive Episode 3" src="http://www.productionig.com/contents/works_sp/images/real_drive/rd03_c282_t3_01.jpg" width="300" height="169" /><br clear="all"></p>

<p><em>Air date: April 22, 2008</em></p>

<p>Haru witnesses the fifty-year history of the artificial island created by Eichiro Kushima. After he saw the new &quot;sea&quot; in the Meta-Real Network, he decides to take the &quot;brain dive&quot; test conducted by Kushima so that he would feel the sea again. But Haru is too dominated by the anxiety of loosing the sea again, and the test turns into disaster just because of his persistence. What is required of a &quot;diver&quot;? Haru learns the answer to this question through Minamo, but as he tries to take the final test, &quot;braindown&quot; occurs.</p>

<p><em>Script: Junichi Fujisaku<br />
Storyboard: Toshiyuki Kono<br />
Director: Koichi Hatsumi<br />
Animation Director: Keiichi Kondo</em></p>]]></description>
<dc:date>2008-06-06T18:00:00+09:00</dc:date>
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<item rdf:about="http://www.productionig.com/contents/works_sp/51_/s08_/000583.html">
<title>Top Page</title>
<link>http://www.productionig.com/contents/works_sp/51_/s08_/000583.html</link>
<description><![CDATA[<h3>June 2008: Week 2</h3>

<p><img src="http://www.productionig.com/contents/works_sp/images/reideen/f0806_01.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to Reideen, as seen in Mitsuru Hongo's TV series <i>Reideen</i>.<br clear="all" /></p>

<p>Read the first part of our exclusive interview with <em>Reideen</em> 3D staff <a href="http://www.productionig.com/contents/works_sp/51_/s08_/000826.html">here</a>.<br />
Read our exclusive interview with Naoyoshi Shiotani <a href="http://www.productionig.com/contents/works_sp/59_/s08_/000823.html">here</a>.<br />
Check the screening date of <em>Asience: Hairy Tale </em> at Annecy 2008 <a href="http://www.productionig.com/contents/works_sp/57_/s09_/000795.html">here</a>.<br />
We added the synopsis of the TV series <i>Real Drive</i> episode 3 <a href="http://www.productionig.com/contents/works_sp/62_/s02_/000824.html">here</a>. <br />
We added the synopsis of the TV series <i>Blood +</i> episode 22 <a href="http://www.productionig.com/contents/works_sp/20_/s02_/000825.html">here</a>. </p>

<p><br />
<h3>March 2007: Week 1</h3></p>

<p><img src="http://www.productionig.com/contents/works_sp/images/reideen/f03_01.jpg" width="240" height="135" alt="" />This Week's Top Page is dedicated to Reideen, as seen in Mitsuru Hongo's new TV series <i>Reideen</i>, starting in Japan on March 3 on WOWOW.<br clear="all" /></p>

<p>Read about Tachigui: The Amazing Lives of the Fast Food Grifters screening at the 31st Hong Kong International Film Festival <a href="http://www.productionig.com/contents/works_sp/35_/s09_/000584.html">here</a>.<br />
Read about the selection of Kazuhiro Furuhashi's <i>Le Chevalier D'Eon</i> at SICAF 2007 <a href="http://www.productionig.com/contents/works_sp/44_/s09_/000586.html">here</a>.<br />
Read the our report of the Reideen press conference <a href="http://www.productionig.com/contents/works_sp/51_/s08_/000582.html">here</a>. <br />
We added synopsis of TV series <i>Reideen</i> episode 1 <a href="http://www.productionig.com/contents/works_sp/51_/s02_/000585.html">here</a>.<br />
We added synopsis of TV series <i>xxxHOLiC</i> episode 20 <a href="http://www.productionig.com/contents/works_sp/43_/s02_/000581.html">here</a>.   <br />
We added the synopsis of TV series <i>IGPX</i> episode 10 <a href="http://www.productionig.com/contents/works_sp/23_/s02_/000580.html">here</a>. </p>]]></description>
<dc:date>2008-06-06T18:00:00+09:00</dc:date>
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